TTRPG AP DESIGN
From overlays to logos to fully realized systems, TTRPG design work focuses on clarity, cohesion, and story-first presentation. Visuals and layouts are built to support play at the table and on screen, balancing usability with atmosphere so mechanics, worlds, and characters feel like part of the same living game.
Clients & Collaborators:
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Cast Party
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Eat Play Role
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Charm Party
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Help Action Needed
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Talking XP
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Margomods Games
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Winter's Tales
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Split the Party
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DnDenial
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Smoking Glue Guns
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Abandon Quest
Circle of the Ourorboros
Custom overlays and ad post package created for the TalkingXP channel, inspired by the Candelanomicon by Three Quills Publishing for Candela Obscura. These designs blend industrial occult aesthetics with broadcast-ready readability, built to support live play while reinforcing tone and narrative immersion. The Episode 1 Blackout overlay received a Crit Award nomination, recognizing its atmospheric cohesion and functional clarity in an actual-play environment.
Cast Party Overlay
This animated overlay was built for Cast Party to reinforce a dark fantasy tone through architectural framing, sculpted stone textures, and ambient motion. The design balances visual drama with practical stream needs, providing clear sight lines for cast cams while elevating the show’s presentation into a cohesive, immersive set piece.
Castleton Website
An interactive website created for Castleton, a large-scale TTRPG event by Winter's Tales, featuring over 100 creators in a romance and competition driven story. Audience members purchased boons, magic items, and weapons through Ko-fi, which were then tracked and displayed on the website. Each player profile showed current boons and equipment, alongside detailed bios, allowing viewers to follow how audience support shaped the unfolding narrative. The site also served as a central hub for world lore and story context.
Fate / Ultima — Visual Identity & Motion Design
(Pre-Production)
Visual identity, team symbols, stream overlays, and animated video assets created for Fate / Ultima, an upcoming campaign for the Eat Play Role channel. The project merges an original Fate/stay-inspired narrative with the Fabula Ultima TTRPG system, reimagined as a large-scale, competition-style campaign featuring over 25 players. Currently in pre-production, this work focuses on establishing a cohesive visual language, balancing high-fantasy heroics with modern broadcast design, while laying the foundation for future motion graphics and intro sequences.
Abandon Quest
Co-producer, cast member, and co-designer for Abandon Quest, contributing to intro videos, stream overlays, and logo design across multiple long-running TTRPG campaigns. The work spans a wide range of genres, requiring adaptable visual systems that could shift tone while maintaining a consistent brand identity.





